Not from here or there you'll found yourself constantly on a journey, one where your mind is your greatest weapon, maybe due to being touched and molded by the far realm. Your blessed with otherworldly abilities unseen by the citizens of the material plane, except for the unlucky few that have met Abberations.
Altered Psyche: Increase your Intelligence, Wisdom, or Charisma by 1. Additional Your Consititution is increased by 2.
Altered Biology: Similar to how druids can change their entire body, you can fine tune how you change your body, making it only part transformations. You can also change freely change your body shape into none beast shapes.
Aberrant Tongue: You are fluent in Deep Speech and have advantage on Charisma checks against Aberrations.
Uncanny Eye: You can manifest a third eye as a Bonus Action, gaining 30ft Blindsight for 1 Minute. (PB per Long Rest)
Psionic Being: You have resistance to Psychic damage and can communicate telepathically.
Mind-shattering Visage: As an action, you warp your enemies’ perception, making you appear as a twisted Far Realm denizen. Enemies in a 15ft Emanation must pass a Wisdom Save (DC 8 + the modifier of the ability increased by this feat + PB) or be Frightened of you until your next turn. (Once per Long Rest)
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