Being removed from your old world has granted you many gifts, your connection to the weave is one of them. You always have the Detect Magic spell prepared and can cast it once per day requiring no components or spell slots. Additionally, you gain one of the following effects, based on the school of magic selected under your Arcane Ties Feature:
- Abjuration: When you take damage, you can use your reaction to gain resistance to that source of damage
- Conjuration: When you take damage, you can use your reaction to magically teleport to an unoccupied space that you can see within 30ft
- Divination: When making an ability check, you can choose to add 1d6 to the total
- Enchantment: When targeted by an effect that would cause you to become charmed or frightened, you can use your reaction to roll your save with advantage
- Evocation: When you damage a creature, you may roll and expend a number of Hit Die up to your proficiency bonus and add them as force damage to the total dealt
- Illusion: As a Magic Action, you can become invisible for 1 minute or until you next move
- Necromancy: As a magic action, you can gain temporary hit points equal to twice your proficiency bonus
- Transmutation: When you deal damage to a target you can use your reaction to change it to one of the following types - Force, Psychic, Radiant. When you do, add 1d8 to the total.
You may use your effect a number of times equal to your proficiency bonus per Long Rest.
Previous Versions
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2/11/2026 6:22:04 PM
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2/11/2026 7:37:49 PM
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11
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