Origins Of The Sea Image

Nematocyst. You have a long, barbed appendage, a natural weapon which you can use to make unarmed strikes. If you hit with this finesse weapon, you can deal piercing damage equal to 1d4 + your Strength or Dexterity modifier (your choice), instead of the bludgeoning damage normal for an unarmed strike.

Neurotoxin. As a bonus action, you can secrete a toxin and apply it to one weapon or piece of ammunition, which lasts for 1 hour. The first time you hit a creature with this weapon or ammunition, the creature must succeed on a Constitution saving throw (DC equals 8 + your Constitution modifier + your proficiency bonus) or be paralysed until the start of its next turn. Alternatively, you can use a bonus action to inject the toxin when you hit a creature with your nematocyst. You can use this feature a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.

Toxic Adaptation. You have advantage on saving throws against being poisoned

Ooze Hunter. You have advantage on Wisdom (Survival) checks to track Oozes, as well as on Intelligence checks to recall information about them. Once per long rest, you can make them vulnerable to your attacks until the start of your next turn.

Origins Of The Sea Image

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