Prerequisite: A strong ideal, bond, or flaw tied to duty, oaths, responsibility, protection of others, or honoring a contract or promise.)
Your will is immovable. You endure, you protect, and you stand where others would fall. The earth itself answers your resolve.
A Geo Vision manifests — stone and crystal bound to your spirit, steady and eternal.
You gain the following benefits:
Stonebearer
You learn the Mold Earth cantrip and the Blade Ward cantrip.
Constitution, Wisdom, or Charisma (your choice when you take this feat) becomes your spellcasting ability for all spells granted by this feat.
Additionally, while you are standing on natural ground or stone, you have advantage on checks and saving throws made to resist being pushed, knocked prone, or forcibly moved.
Geocasting
At certain character levels you permanently gain access to earth and protection magic:
| Character Level | You Learn |
|---|---|
| 4 | one cantrip or 1st-level spell |
| 8 | one spell of 2nd level or lower |
| 12 | one spell of 3rd level or lower |
| 16 | one spell of 4th level or lower |
The spells must:
• create stone, crystal, or earth, or
• provide protection, barriers, or durability, or
• enhance defenses or physical resilience.
Examples: earth tremor, shield of faith, sanctuary, earthbind, warding bond, maximilian’s earthen grasp, meld into stone, protection from energy, glyph of warding (stone sigils), stone shape, stoneskin, wall of stone.
These spells:
• Do not count against spells known or prepared.
• Can be cast a number of times equal to your Proficiency Bonus per long rest.
• Do not require spell slots.
• You may still expend spell slots to cast them normally if you have them.
Crystallize
When you take damage, you can form a protective crystal barrier.
As a reaction, you gain temporary hit points equal to twice your Proficiency Bonus + your spellcasting ability modifier.
While these temporary hit points remain, you also gain resistance to bludgeoning, piercing, and slashing damage.
You can use this reaction a number of times equal to your Proficiency Bonus per long rest.
Stone Fortress
Your body becomes like bedrock.
You gain:
• +1 AC while not wearing heavy armor
• Advantage on saving throws against being knocked prone
• You count as one size larger when determining carrying capacity and the weight you can push or drag
Additionally, you have advantage on Constitution checks made to maintain concentration.
Pillar of the Earth
You can raise stone to control the battlefield.
When you cast a spell granted by this feat, you may cause a 5-foot-square, 5-foot-tall stone pillar to rise from the ground in an unoccupied space within 15 feet of you.
The pillar:
• Provides half cover
• Has AC 15 and hit points equal to twice your character level
• Lasts 1 minute (no concentration)
You may create a number of pillars per long rest equal to your Proficiency Bonus.
Heart of Stone
Your spirit cannot be easily shaken.
You gain:
• Resistance to bludgeoning damage
• Advantage on saving throws against being frightened
• You cannot be forcibly moved against your will while conscious and touching the ground unless the effect is magical and you fail the save by 5 or more
Elemental Devotion (Restriction)
The Geo Vision alters your elemental affinity.
If you gain this feat, you cannot learn or prepare spells that deal lightning, cold, acid, or thunder damage unless they come from a racial feature, magic item, or another elemental feat (such as Pyro, Hydro, Cryo, Electro, or Anemo Vision).
Force, radiant, necrotic, and psychic spells are unaffected.
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