*** This Feat may not display properly on the D&D Beyond Character Sheet for a multi class Bard ***
Use one charge of your Bardic Inspiration to play this haunting melody, which creates a healing aura (Aura of Healing) extending 30 feet from your body, It requires an action to play. The Aura of Healing lasts for 1 minute. It disappears if you are rendered unconscious or if the combat ends, but is not affected by any other condition (charmed, stunned, etc). You may also choose to end the aura as a bonus action.
*Aura Effects*
1) All allies within range heal 1 damage per round while within range of the aura. (See Extra Information)
2) Adds +1 to the Healing Word spell cast by you while you have the aura. (See Extra Information)
*Restrictions*
1) This melody can only be played during combat, not prior to combat starting.
2) This melody can only be used once per long rest. (see below for extra uses).
3) While you have the aura, you cannot make use of Bardic Inspiration or any ability that uses Bardic Inspiration.
*Extra Information*
1) The amount of healing done by this aura per round is the same as your Character Level.
2) The bonus to Healing Word cast by you is the same as your Character Level.
3) You gain one extra use of this melody at Level 8, again at Level 12, and again at Level 16. The cost remains 1 charge of Bardic Inspiration per use.
4) Once you reach Level 20, you gain 10 uses of this melody per long rest and the restriction on other uses of Bardic Inspiration ceases.
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