You're extensive knowledge in the art of creating perfume and cologne allows you to create a 4oz bottle of perfume/cologne a number of times equal to your proficiency bonus per long rest. Creating a perfume/cologne takes 1 minute. You can choose one fragrance type from the following list to define its effects. Each perfume takes an action to apply and lasts for a number of hours equal to your proficiency bonus. At the end of each long rest, the perfumes/cologne are expired and are no longer useable.
- Beguiling Fragrance: Grants the user advantage on Charisma (Persuasion) checks made to influence a Humanoid within 10ft.
- Commanding Fragrance: Grants the user advantage on Charisma (Intimidation) checks made to influence a Humanoid within 15ft.
- Deceiver's Fragrance: Grants the user advantage on Charisma (Deception) checks made to influence a Humanoid within 10ft.
- Potent Fragrance: Can be used as an action on another Humanoid or Beast creature within 5ft to immediately end the Unconscious or Stunned state as long as the target creature is above 0 hit points. This fragrance does not persist, and the scent is lost immediately upon use.
- Motivating Fragrance: Grants the user Temporary Hit Points equal to twice the crafters proficiency bonus. The scent is lost if the hit points are lost or overwritten.
Additionally you gain proficiency in Alchemist's Supplies.
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