Ariella's Charm (Merfolk-Only Feat) Image
Prerequisite: Merfolk; Level 4+, Charisma 13+
 

The alluring presence of Ariella flows through you. You gain the following benefits.

Ability Score Increase. Increase your Charisma score by 1, to a maximum of 20.

Fluent. You learn one language of your choice.

Influence. You can take the Influence action as a bonus action.

Proficiency. You gain proficiency in the Charisma (Persuasion) skill. If you already have proficiency in it, you gain expertise instead, doubling your proficiency bonus for checks you make with your Persuasion skill.

Persuasive Allure. Once per short or long rest, you can choose one humanoid you can see within 30 feet of you that can see or hear you. You deliver a persuasive song or suggestive performance, making a Charisma (Persuasion) check contested by the creature’s Wisdom (Insight) check.

On a success, the creature is charmed by you until the end of your next turn or until it takes damage.

On a fail, the creature is unaffected and is immune to being charmed by you for 24 hours.

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Ariella's Charm (Merfolk-Only Feat) Image

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