Ability Score Increase. Increase your Charisma score by 1, to a maximum of 20.
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Defiance of Death. When you drop to 0 hit points, you do not fall unconscious immediately.
During the first sequence of death saving throws triggered by that drop to 0 hit points:
• You remain conscious.
• You make death saving throws as normal.
• While this feature is active, you add your Charisma modifier to your death saving throws.
All normal rules for death saving throws still apply:
• Taking damage causes you to suffer one failed death saving throw.
• A critical hit against you counts as two failed death saving throws.
• If damage equals or exceeds your hit point maximum, you die instantly.
• Rolling a 1 counts as two failures; rolling a 20 restores you to 1 hit point, ending this effect immediately.
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Riposte of the dying. As long as this feat is active, whan you fail a death saving throw (including forced fail by receiving damages), you may immediately take one action
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Limitations
• If you become stable, you immediately fall unconscious.
• If you are later damaged while stable and must begin making death saving throws again, this feat does not activate.
• This feat only applies to the first death saving throw sequence that follows dropping to 0 hit points.
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