Your time spent in the wilds have honed your hunting skills.
You gain the following benefits.
While a creature is marked by your Hunter's Mark you gain Hunter's Quarry Dice equal to the bonus damage of your Hunter's Mark and may use Hunting Tactics while hitting your marked target.
- You have 1 Hunter's Quarry Dice
- Regain all Hunter's Quarry Dice at the start of your turn.
- Once per turn you may spend a Hunter's Quarry Dice to trigger a Hunting Tactic.
- If your Hunting Tactic requires the target to make a saving throw the DC is 8 + Wisdom Modifier + Proficiency Bonus
Choose two Hunting Tactics from the list below. When you take a Long Rest you may swap one Hunting Tactic for another.
When you hit level 5, your Hunter's Mark now deals 1d8 bonus damage instead. This bonus damage now applies to each attack made in the same turn. Gain one additional Hunting Tactic.
When you hit level 11, your Hunter's Mark now deals 1d10 bonus damage instead. When you miss a target you have advantage on all other attacks made against the same target. Gain one additional Hunting Tactic.
When you hit level 17, your Hunter's Mark now deals 1d12 bonus damage instead. You may apply the effect one an additional Hunting Tactic. Gain one additional Hunting Tactic.