1. Landshark Assault
When you burrow and emerge within 5 ft of a creature:
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You may make one unarmed strike as part of that movement.
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If you moved at least 10 ft underground before emerging:
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The attack deals +1d6 damage
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The target must succeed on a STR save (DC 8 + STR modifier) or be knocked prone.
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If the creature is knocked prone, you gain temporary HP equal to your proficiency bonus.
Uses: Your proficiency bonus per long rest.
2. Devil’s Slip
When you hit a creature with an unarmed strike, you may spend:
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1 moxie point
To immediately teleport up to 15 ft to an unoccupied space you can see.
If you teleport this way:
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Opportunity attacks against you are made with disadvantage.
Uses: Once per short rest for free, additional uses cost 1 moxie point.
3. Eyes of the Buried Judge
Once per long rest, as a bonus action, you may reveal your Oni eyes.
For 1 minute:
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You gain advantage on Intimidation checks
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Creatures who witnessed you strike someone have disadvantage resisting it
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Your unarmed strikes deal +1d4 psychic damage once per turn
When the minute ends:
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Your eyes remain visibly unnatural until long rest
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You have disadvantage on Persuasion checks with lawful/religious figures
4. Infernal Technique
You learn two 1st-level spells and one cantrip from:
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Warlock
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Illrigger
You can cast each once per long rest without a slot.
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