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1. Landshark Assault

When you burrow and emerge within 5 ft of a creature:

  • You may make one unarmed strike as part of that movement.

  • If you moved at least 10 ft underground before emerging:

    • The attack deals +1d6 damage

    • The target must succeed on a STR save (DC 8 + STR modifier) or be knocked prone.

If the creature is knocked prone, you gain temporary HP equal to your proficiency bonus.

Uses: Your proficiency bonus per long rest.


2. Devil’s Slip

When you hit a creature with an unarmed strike, you may spend:

  • 1 moxie point

To immediately teleport up to 15 ft to an unoccupied space you can see.

If you teleport this way:

  • Opportunity attacks against you are made with disadvantage.

Uses: Once per short rest for free, additional uses cost 1 moxie point. 


3. Eyes of the Buried Judge

Once per long rest, as a bonus action, you may reveal your Oni eyes.

For 1 minute:

  • You gain advantage on Intimidation checks

  • Creatures who witnessed you strike someone have disadvantage resisting it

  • Your unarmed strikes deal +1d4 psychic damage once per turn

When the minute ends:

  • Your eyes remain visibly unnatural until long rest

  • You have disadvantage on Persuasion checks with lawful/religious figures


4. Infernal Technique

You learn two 1st-level spells and one cantrip from:

  • Warlock

  • Illrigger

    You can cast each once per long rest without a slot.

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