Unstable Plasmoid Image
Prerequisite: Must be of the Plasmoid race or being transformed into one.
 

The body is not stable flesh — it is volatile infused plasma.
When stressed, struck, or empowered, it reacts unpredictably.

Passive Benefit

Because of his plasma form:

  • You have advantage on checks to escape grapples.

  • You can squeeze through a 1-inch gap if not wearing heavy armor.

  • You do not need to breathe.

UNSTABLE PLASMA

Your form destabilizes under pressure.

Plasma Instability Die

You have a d6 Instability Die.

The die increases in size over time during combat.


When Does It Increase?

The Instability Die increases one step (d6 → d8 → d10 → d12) when:

  • You take critical damage

  • You casts a spell of 3rd level or higher

  • You drops below half HP

  • A Rift effect is nearby (DM discretion)

It resets to d6 after a long rest.


When Does It Trigger?

Whenever You:

  • Are reduced to 0 HP

  • Channels a Channel Divinity

  • OR roll a natural 1 on a spell attack

He rolls his current Instability Die.


 

Roll Effects

1 – Plasma Surge

Core flares violently.

  • Creatures within 5 ft take force damage equal to the die roll.

  • You shed bright light for 1 round.


2 – Density Shift

Your form briefly liquefies.

  • You gain resistance to the triggering damage type until end of next turn.


3 – Arc Flash

Electric-like plasma arcs outward.

  • One random creature within 10 ft takes lightning damage equal to die roll.


4 – Stabilization Pulse

The core compresses inward.

  • Roll your instability dice again and you gain temporary HP equal to the die roll.


5 – Flicker Step

You partially destabilizes spatially.

  • You may teleport 10 ft to an unoccupied space you can see.


6+ (only if die is d8 or higher) – Rift Glimmer

Reality thins briefly.

  • Advantage on next spell attack OR

  • Disadvantage on next attack against him.


At d12 Instability

If you roll maximum value on a d12:

The plasma overloads.

Choose one:

  • Emit a 15 ft radius burst (force damage = die roll)

  • Regain a spent Channel Divinity

  • Automatically succeed a concentration check

Then Instability resets to d6.

 

 

Unstable Plasmoid Image

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