Positives:
+15ft tremor sense
Special grapple attacks through tentacles. They act as improvised weapons and you can grapple creatures. Using a tentacle locks that respective arm/leg out of action. (Half move speed or one hand free)
Tentacles: (add this as a weapon, you have 2, one on your leg and one on your arm) melee weapon, martial, damage 1d8 slashing, 15ft reach, grapple enemies with a strength DC (10+str mod) check. Works on enemies up to one size larger than you. Whilst grappled you can use an action to,
Sweep the legs: target performs another DC (10+str mod) strength check, if they fail they become proned.
Attack: use your other hand to strike with a weapon.
Grappled creatures will attempt to break free every turn.
Negatives:
You permanently have the blinded condition Unless a creature is grappled.
Your natural sight is replaced with short-range tremor sense.
You require moisture. If you don't make contact with a body of water once every 4 hours, you take a level of exhaustion per hour afterwards and you cannot use your tentacles. Rain takes an hour to "moisten" you.
You require help to move naturally since you're missing a leg. otherwise your move speed is set to 10ft. Use walking sticks or mounts to help you. (when tentacles aren't active)
Previous Versions
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2/19/2026 2:11:00 PM
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0
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1
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1.0
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Coming Soon
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