Uta Uta no Mi (Song)
Devil Fruit, Legendary
Type. Environment Alterer Paramecia
Fruit appearance. A round, pink fruit with multiple colored stripes across it middle section resembling a musical staff, and a green stem shaped like an accented eighth note.
Description. Allows the user to bring the consciousness of creature’s into a dream world of song by singing.
Sea Weakness. You are weak to water and seastone.
Song World. As an action, you can sing to all humanoid creatures that can hear you within 120 feet to pull them into a special Song World. Each creature magically falls unconscious. While a creature is unconscious this way, it has its astral body projected into a closed-off section of the Astral Plane (following the rules of the Astral Projection spell), named the “Song World”. The Song World closely resembles the real world, and you can manipulate and affect the world and objects or creatures within it using your Devil Fruit powers.
You are able to enter the Song World while you are still conscious, projecting your astral body into the Song World at will. You can control your astral body and physical body at the same time. You can only use your Song World Spells against creatures within your Song World using your astral body and your Song World Spells with a range of Self can only be used on your astral body, not your physical body.
Creature within your Song World take psychic damage from attacks instead of normal damage, transfering to their physical bodies when they wake up. A creature cannot die from receiving damage in this way, leaving them at a minimum of 1 hit point when they awaken, however they can fall unconsiuos if they are reduced to 0 hit points in your Song World for 1d4 minutes. Your Song World self takes half damage from all sources but transfers to your waking body immediately.
At the Start of Each of your turns while this feature is in effect, you must make a Wisdom save DC equal to 5 + the amount of turns since activating this power to remain conscious. If you fall unconscious while creatures are within your Song World, their astral bodies are returned to their physical bodies and their physical body regains consciousness and you fall unconsious for 1d4 minutes. You can end Song World prematurely as a bonus action, if you do so in this way, you do not fall unconsious.
Song Puppets. As an action, if a humanoid creature is unconscious due to your Song World feature, you are able to make its physical body a Song Puppet while it remains unconscious. A Song Puppet is controlled by you as if using the Dominate Person spell, no concentration required.
Song Minions. You can use the Animate Objects, Telekinesis, Mirage Arcane, and Vicious Mockery spells at will, without expending a spell slot, charge, or material components. You can cast these spells this way from within the Song World using your astral body.
Song World Spells. You can expend 1 or more of this fruits charges to cast one of the following spells from it without needing to expend material components: Shield (1 charge), Thunderwave (1 charge, can be cast at higher levels by spending additional charges), Crown Of Madness (2 charges), Hold Person (2 charges, can be cast at higher levels by spending additional charges), Fly (3 charges), Dispel Magic (3 charges), mass healing word (3 charges), wrath of nature (5 charges), guards and wards (6 charges), project image (7 charges), antimagic field (8 charges), reality break (8 charges), or wish (9 charges). The devil fruit regains expended charges daily at dawn. You can only use these spells against a creature’s astral body within the song world.
Cursed Awakening (Tot Musica). Once you’ve awakened your power, you gain the ability to summon Tot Musica, the Demon King of Songs, but at a dreadful cost. As soon as you begin to sing, the Demon King of Songs, manifests around your body and remains in the Physical and Song World until you fall unconscious. Tot Musica has a flying speed of 80 feet. and a token size of 80 ft. by 80 ft., It can sense the presence of any creature within 1 mile of itself and uses all of its movement speed to pursue the closest creature.
During this time, your Wisdom save DC to maintain your Song World feature is now equal to the amount of turns since activating Song World to remain conscious instead of the normal Song World DC. You cannot end Song World prematurely.
While Tot Musica is summoned, the Song World and the Material Plane temporarily merge. The presence of Tot Musica distorts reality, and everything within 120 feet of the Demon King becomes warped by its influence. The following effects occur:
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All creatures within 120 feet of Tot Musica must make a DC 15 Wisdom saving throw at the start of each of their turns. On a failure, the creature suffers 3d6 psychic damage and is stunned until the start of its next turn. Creatures that are already stunned by this effect take an additional 3d6 psychic damage.
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Tot Musica cannot be impeded or slowed. When it passes through structures or creatures, they are pushed aside or toppled. If a creature cannot be pushed, it is knocked prone.
While Tot Musica is present, you can use your Devil Fruit abilities and Song World spells within the Material Plane. However, these abilities come at a terrible cost. Each time you use a Devil Fruit ability or cast a Song World spell, you must sacrifice 1 hit die or take 1/4 of your maximum hit points as psychic damage. Furthermore, your spells cannot harm or banish Tot Musica in any way.
Tot Musica can be permanently destroyed, though this requires great effort. The Demon King possesses a total of 300 hit points, split between the Song World and the Material Plane, with 150 hit points in each realm. Only creatures within their respective worlds can damage the corresponding portion of Tot Musica’s hit points. If Tot Musica’s hit points reach 0, it is completely destroyed.
True Awakening (Enhanced Stage). Once Tot Musica has been permanently defeated, you awaken your true powers. The range you can be heard from increases to 240 ft. and at the Start of each of your turns while Song World is in effect, the Wisdom save DC now equal to the amount of turns since activating Song World to remain conscious. Additionally, your spells in your dreamworld cost -2 charges.
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