The shadow you cast is animate and ever-present, even when lighting conditions would otherwise prevent it. Your shadow occasionally moves out of sync with you. Sometimes it appears to be undertaking random but mundane tasks, while at other times it acts out your darker impulses, threatening or even attacking other shadows. With effort, you can bend this shadow puppetry to your will.
Shadow Quirk: There’s a slight but noticeable delay between your movements and those of your shadow.
Grasping Shadow: You learn the Mage Hand cantrip if you don’t already know it, it appears in your spellbook if you have one ,and requires no components to cast and can be cast an unlimited amount of times. The hand created by the spell is shadowy but is not bound to your actual shadow. Your spellcasting ability for this spell is Intelligence, Wisdom, or Charisma (your choice when you gain this Dark Gift).
Shadow Strike: When you make a melee attack roll, you can increase your reach for that attack by 10 feet.
Ominous Will: Immediately after you make an attack roll, an ability check, or a saving throw and roll a 1 on the d20, your shadow exerts a will of its own and might assist or hinder you or those around you. The next time you or a creature within 30 feet of you that you can see makes an attack roll, an ability check, or a saving throw, roll a d4. If the number is odd, reduce the total by the number rolled. If the number is even, increase the total by the number rolled.
Previous Versions
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4/11/2026 6:00:00 PM
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Coming Soon
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