Increase your Strength or Dexterity by 1, to a maximum of 20.
You are a master at creating weaknesses in your foe's defence.
When you use your action to Dodge, if a creature you can see misses you with a melee attack, you may use your reaction to make one unarmed strike against that creature, dealing 1d4+STR damage.
If the unarmed strike hits, the target must succeed on a Constitution saving throw (DC = 8 + your proficiency bonus + your Dexterity or Strength modifier) or be off‑balance until the end of its next turn. While a creature is off‑balance, the first attack roll made against it before the end of your next turn has advantage.
You may only use this effect once per round.
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