Prerequisite: Level 8+ Gunslinger Class
Gunsmith Attachments. You learn how to design, craft, and install experimental firearm attachments.
- You learn a number of attachments equal to your Intelligence modifier (minimum of one).
- Each firearm can have a maximum number of attachments equal to half your proficiency bonus (rounded up).
- You can remove or replace attachments on a firearm during a Long Rest.
Crafting Attachments. Crafting and attaching an attachment requires proficiency with tinker’s tools, time, and gold, as determined by your DM.
Attachment Options.
- Silencer. Crafting and attaching this device suppresses the sound, muzzle flash, smoke, and visible ammunition of the firearm while it is fired. When you make a ranged attack with this firearm, the attack produces no audible report or visible firing signature. If you are hidden and the target is 80 feet or farther away, making an attack with this firearm does not reveal your location
- Precision Sights. This firearm gains a +1 bonus to attack rolls. If you take the Aim action or otherwise gain advantage on the attack, you ignore half cover provided by the target.
- Reinforced Frame. The firearm is modified to withstand heavy use and harsh conditions. You have advantage on saving throws or ability checks made to prevent the weapon from being damaged, destroyed, or forcibly taken from you.
- Quick-Load Mechanism. Reloading this firearm requires one fewer interaction (minimum of one). In addition, you can reload the firearm as part of the same action used to fire it once per turn.
- Balanced Grip. The firearm’s grip and stock are reweighted for control. Once per turn, when you hit a creature with this firearm, you can reroll one damage die and use the new result.
- Specialized Chamber. When you finish a Long Rest, choose one of the following damage types: fire, lightning, or thunder. Once per turn, when you hit a creature with this firearm, you can change the weapon’s damage to the chosen type for that attack.
- Long Barrel Assembly. The firearm’s normal and long ranges increase by 20 feet. Attacks made at long range with this firearm do not impose disadvantage.
- Recoil Dampener. When you make more than one attack on your turn with this firearm, you gain a +1 bonus to the second attack roll.
Previous Versions
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2/22/2026 8:13:58 PM
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3
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1
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1.0
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Coming Soon
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