The "old rage" of the Badger Lords flows through your veins, a primal force of fury inherited from ancestors like Urthrun the Gripper and Bluestripe the Wild. When you take damage or see an ally reduced to 0 hit points, you can use your reaction to enter a state of Bloodwrath. This state lasts for 10 minutes. It ends early if you are knocked unconscious.
While in Bloodwrath, you gain the following benefits:
Fury Untamed: You have advantage on Strength checks and Strength saving throws.
The Crimson Stare: You are immune to the Charmed, Stunned, or Frightened conditions. If you are already under such an effect when you enter Bloodwrath, the effect is suspended for the duration of the rage.
Strength of the Lords: Your physical power swells. You can wield heavy or oversized weapons with no penalties.
Brute Strength: When you make a melee weapon attack using Strength, you gain a bonus to the damage roll equal to your Proficiency Bonus.
Reckless Abandon
While you are in the state of Bloodwrath, you throw aside all concern for your own defense to strike with ancestral power. When you make your first attack on your turn, you can decide to attack recklessly. Doing so gives you advantage on melee weapon attack rolls using Strength during this turn, but attack rolls against you have advantage until the start of your next turn. Additionally, you cannot benefit from a shield or take the Disengage action while attacking recklessly.
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