Secrets Of The Slingers Image
Prerequisite: Requires level 3 in Gunslinger
 

Your training with weapons and combat experience allows you to use the following maneuvers in addition to your usual Trick Shots, expending Grit points as part of the maneuver:-

Ambush

When you make a Dexterity (Stealth) check or an initiative roll, you can expend one Grit point and add the die to the roll, provided you aren't incapacitated.

Bait and Switch

When you're within 5 feet of a creature on your turn, you can expend one Grit point and switch places with that creature, provided you spend at least 5 feet of movement and the creature is willing and isn't incapacitated. This movement doesn't provoke opportunity attacks.

Roll the Grit point die. Until the start of your next turn, you or the other creature (your choice) gains a bonus to AC equal to the number rolled.

Distracting Shot

When you hit a creature with a ranged weapon attack, you can expend one Grit point to distract the creature, giving your allies an opening. You add the Grit point die to the attack's damage roll. The next attack roll against the target by an attacker other than you has advantage if the attack is made before the start of your next turn.

Evasive Footwork

When you move, you can expend one Grit point, rolling the die and adding the number rolled to your AC until you stop moving.

Fan the Hammer

As an action, you enter a transient state of unerring alacrity. You make one attack for every piece of ammunition currently loaded into your firearm. To use this action, you must have one hand free and expend 2 Grit points. You ignore the Misfire property of your weapon for each of these attacks, and you can reload the same firearm as a free action at the end of your turn.

Firearms Savant

When making Tinker Tools checks to Repair, Construct or Modify a firearm or batch of ammunition, you can expend a Grit point and add the die roll to the result. Additionally, once per long rest, you can spend an hour to gain the benefits of one firearm type's Mastery properties.

Precision Shot

When you make a ranged weapon attack roll against a creature, you can expend one Grit point to add it to the roll. You can use this maneuver before or after making the attack roll, but before any effects of the attack are applied.

Quick Toss

As a bonus action, you can expend one Grit point and make a ranged attack with a weapon that has the thrown property. You can draw the weapon as part of making this attack. If you hit, add the Grit Point die to the weapon's damage roll.

Rallying Cry

On your turn, you can use a bonus action and expend one Grit point to bolster the resolve of one of your companions. When you do so, choose a friendly creature who can see or hear you. That creature gains temporary hit points equal to the Grit point die roll + your Charisma modifier.

Riposte Shot

When a creature misses you with a melee attack, you can use your reaction and expend one Grit point to make a ranged weapon attack against the creature; this attack is not effected by disadvantage when within 5 feet of you. If you hit, you add the Grit point die to the attack's damage roll.

 

Tactical Assessment

When you make an Intelligence (Investigation), an Intelligence (History), or a Wisdom (Insight) check, you can expend one Grit point and add the die to the ability check.

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