Stage 3 Boon: Beguiler’s Charm
Vampire Stage 3 Boon
You gain the ability to manipulate the mind of a creature with your unearthly charm. As a Magic action, you can choose a Humanoid or Beast within 30 feet of you that can see you. The creature must succeed on a Charisma saving throw with a DC of 8 plus your Charisma modifier plus your Proficiency Bonus.
On a failed save, the creature has the Charmed condition for 24 hours. At the end of the 24 hours, you can choose to automatically renew the Charmed condition on that creature with no saving throw. You may only have one creature Charmed in this manner at a time. If you use this feature on another creature, or you or an ally damages the creature, the Charmed condition ends on the previous creature immediately.
Stage 3 Flaw: Supreme Sanguine Curse
Vampire Stage 3 Flaw
Your curse continues to transform you, bringing about further debilitations. You gain the following features:
- If you start your turn in sunlight, you take 1d10 Radiant damage. You cannot have Immunity or Resistance to this Radiant Damage.
- Your appearance begins to resemble that of a true vampire. In stressful conditions, as determined by you or the GM, your appearance changes outside of your control. When you do, anyone observing you knows your true nature.
- You must feed every 2 days.
You can hide your true appearance and disguise yourself as the humanoid you once were by concentrating on your composure. However, moments of bloodlust or stress are likely to reveal your true nature, including the following situations:
- Becoming Bloodied
- Concentrating on a spell
- Taking Radiant damage from sunlight
- Entering a feeding frenzy
- Having the Unconscious condition
- Entering hallowed ground
- Choosing to reveal yourself
In these events, or times of other extreme emotional or physical stress, a GM can call or a Constitution saving throw with a DC based on your current Transformation Stage. If you fail this save, your Sanguine Curse is revealed.
| Stage | Constitution Save DC |
|---|---|
| 3 | 16 |
| 4 | 20 |
Non-evil creatures that witness your true form become instantly Hostile to you, unless the GM decides otherwise.
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Posted Sep 27, 2026Thx for your work. Maybe you could add the attack/save proficiency to your customized Beguilers Charm spell