Send out psychic energy (30ft) that gradually clouds up to 2 opponent's minds leaving them more vulnerable to attacks from allies (Lowers AC by 1, Bonus Action, Uses 2 per short rest; increases with Elemental Level), opponent must succeed or meet a DC10 + Wisdom Modifier saving throw roll, if failed; be put to sleep on the next turn for 1d4 turns (EL based), success makes only first effect activate.
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