You drink one of three elemental flasks of enchanted sake. When you cast this spell, choose one of the following effects:
You can use this feature once per Long Rest. When you do, choose one of the following effects.
Sake of the Flame
You exhale fire in a 15-foot cone.
Each creature in the area must make a Dexterity saving throw.
The saving throw DC equals 8 + your proficiency bonus + your Wisdom modifier.
On a failed save: 2d6 fire damage.
On a successful save: half damage.
At 11th level, the damage increases to 3d6.
Sake of the Mountain
For 5 rounds
• You gain +2 AC.
• You have advantage on Strength saving throws.
Sake of the Wind
You teleport up to 30 feet to a space you can see.
Until the end of your next turn:
• Your movement speed increases by 10 feet.
• You do not provoke opportunity attacks.
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