Your childhood was not gentle. Hooves, horns, and snapping jaws taught you hard lessons.
- When you hit a Beast with a weapon attack or unarmed strike, the attack deals double damage.
- You are vulnerable to damage dealt to you by Beasts.
- You have advantage on Wisdom (Survival) checks made to track Beasts.
- As a Reaction, you may make a melee or unarmed attack against a beast that moves into your reach.
- When initiative is rolled and you can see a Beast, you must succeed on a DC 10 Wisdom saving throw or move toward the nearest Beast on your first turn.
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