When you successfully land an attack on an opponent or you are hit by an opponent, you absorb the impact of these attacks, internalizing it. Afterwards becoming able to redirect this energy and convert it to mana throughout your body and soul; recycling and strengthening certain skills, or distributing the remaining mana to your currently equipped weapon. After either 8 successful given or taken attacks (Two separate charges) (EL based), you are gradually surrounded by a lightly hued dark blue aura that gives 1 temp HP per hit absorbed (EL Based), after which you can use one of two of the following subskills; Third Gale - Same effect as second wind, plus you gain 5ft of movement and 10ft. of jump distance for 1d4 turns (EL based). Buffeting Rend - Using the transferred mana you are able to imbue your weapon, increasing the range of your weapon by 5ft. for melee and 20ft for ranged for 1d4 turns or unleash a single target long range blade of wind (2d6 Force damage) (EL based) unto a foe up to 60ft away, with advantage and weakness, onto opponents that fly. Once subskill is used, charge used for activation is reset to 0.
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