Stage 1 Boon: Hybrid Wolf Form
Lycanthrope Stage 1 Boon
You become a Monstrosity in addition to any other creature type(s).
As a Magic action, you may voluntarily transform into a hybrid half-wolf creature. While in your hybrid wolf form, the following rules apply:
- Your Strength score becomes 18 unless it is higher.
- Your Speed increases by 10 feet, and you can use the Dash action as a Bonus Action.
- You can’t cast spells or concentrate on spells. Your ability to speak is reduced to short, basic, guttural responses.
- While transformed, you can use weapons and equipment as normal, unless specified elsewhere.
- You gain a Claw or Bite attack that you may use in place of any weapon attack. These attacks deal 1d8 plus your Strength or Dexterity modifier Slashing damage. You are proficient with this attack, and you add either your Strength or Dexterity modifier to attack and damage rolls. This attack is not an Unarmed Strike, nor can it be used in place of an Unarmed Strike.
- After taking an Attack action, you may take a Bonus Action later in that turn to attack once with either your Claw or Bite.
Your hybrid wolf form lasts 1 hour per Transformation Stage. If you entered your hybrid form voluntarily, you can revert to your normal form by using a Magic action on your turn.
Stage 1 Flaw: Lust for the Hunt
Lycanthrope Stage 1 Flaw
The savage nature of your curse sometimes causes you to lose control. These ferocious tendencies are a constant struggle between you and the beast within.
The first time you become Bloodied after finishing a Short Rest or Long Rest, you must succeed on a DC 10 Wisdom saving throw. If you are in the light of a full moon, you automatically fail this saving throw.
If you fail this saving throw, you are subjected to the following rules until you can end the hybrid form:
- You immediately enter your hybrid form. You go completely feral, and you cannot use any of your equipment or class features.
- On your turn while in hybrid form, you must move toward the closest creature you can see, smell, or hear, prioritizing Bloodied creatures. If you end your movement and no creature is within 5 feet of you, you must use the Dash action to move toward the closest one.
- If there is a creature within 5 feet of you and you have not used your action, you must make an Attack action using your Claw attack.
- When you damage a creature on your turn and it is not reduced to 0 Hit Points, you must use further attacks that turn against that creature.
If you are at full Hit Points at the start of your turn, you can make a DC 10 Wisdom saving throw. On a success, you return to your normal form. You also return to your normal form if Remove Curse is cast on you, or after 1 hour passes.
| Character Level | Transformation Stage |
|---|---|
| 1–4 | 1 |
| 5–10 | 2 |
| 11–16 | 3 |
| 17–20 | 4 |
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