Through an accident, a curse, a magical heritage, it really doesn't matter. You now have self-healing abilities that are inherent to yourself.
- At the start of your turn, you heal a d4+ Constitution modifier, unless you are unconscious or have taken fire, radiant or necrotic damage
- You take short rests in half the time
- Spells, potions and healing effects that don't come from you only heal half of what they should
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