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As a bonus action, you can Fuse a non-magical item to a melee weapon or piece of ammunition you are holding. An attack using a fused object has its damage dice increased by one step (See Weapons of Unusual Size, 2d4 → 1d12). Certain Fuse combinations might have additional effects, subject to DM approval. An item Fused to another object is destroyed after it is used to deal any damage, if it takes any damage, if you use this ability again, or after one minute.

You can use this feature a number of times equal to your proficiency bonus. You regain all expended uses when you finish a long rest.

Fuse Image

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