You channel your rage into bursts of action instead of prolonged anger. Expending more uses of rage (up to you proficiency) adds one additional Die of damage to the Art used. Your Rage Art DC is (8 + Str Modifier + Proficiency)
Terraform: As an action, you can slam the ground causing it to shake violently. For the rest of combat that area is considered difficult terrain, and all creatures within a 20ft emanation on and in the ground must make Constitution saving throws or fall prone and take 1d8 damage Bludgeoning on the ground and if the creature is underground the damage is instead Thunder damage.
Arm Cannon: As an action, you heave an object large or smaller at a creature. Make a ranged weapon attack roll (using STRENGTH) against a target or creature within 40 ft. On hit, the creature then takes 1d8 + twice your Strength Modifier Bludgeoning, and if applicable, the item is destroyed, otherwise it takes the same damage it dealt.
Shockwave: As an action, you slam the ground and send a wave of vibrations through the ground. Creatures within a 15ft cone in front of you must make a Dexterity Saving throw, or take 1d6 Thunder damage and fall prone. Creatures in this cone have all their movement speed halved, until the start of your next turn.
Thunderclap: As an action, you clap your hands together, and create a wide range sound. This can be heard from up to 150ft. Creatures within 30 ft, must make a Constitution Saving Throw, or take 2d6 + Strength Modifier Thunder Damage. Creature who fail and are within 10 ft are deafened until the start of your next turn.
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