Legendary Super Saiyan Form Image

Legendary Actions: You have 3 legendary actions. You regain all expended legendary actions at the start of your turn. You can spend legendary actions only at the end of another creature’s turn, and only one option per “legendary turn” (you may spend 1, 2, or 3 actions on a single option if it costs that much).

  • Saiyan Charge (Costs 1 Action): Move up to your full speed without provoking opportunity attacks. If you end this move within 5 feet of an enemy, make one unarmed strike or one Eraser Cannon as part of the same action. While raging or frenzied, add your rage damage bonus.
  • Wrathful Driver (Costs 1 Action): Make one unarmed strike or one Eraser Cannon. While raging or frenzied, this attack deals +2 extra radiant damage.
  • Eraser Cannon (Radiant Sun Bolt) (Costs 1 Action): Make one Eraser Cannon ranged spell attack. On a hit, it deals 2d6 + your Dexterity modifier radiant damage instead of the normal amount.
  • Berserker Roar (Costs 2 Actions): Every creature of your choice within 30 feet must make a Constitution saving throw (DC 13) or take 2d6 thunder damage and be frightened of you until the end of its next turn. If you are raging or frenzied, failed targets are also pushed 10 feet away from you.
  • Full-Power Furry (Costs 2 Actions): You immediately use Flurry of Blows (no ki cost). Make both extra unarmed strikes, and while raging each one deals your rage damage bonus.
  • Legendary Rampage (Costs 3 Actions): Choose one: make three attacks (unarmed strikes or Eraser Cannon) or regain 9 hit points and gain 3 temporary hit points. (Once per long rest.)

Legendary Super Saiyan Form (Once per long rest): As a bonus action while you are already raging (or frenzied), you transform into your Legendary Super Saiyan Form for 1 minute, until your rage ends, or until you fall unconscious.

While transformed you gain all of the following (these stack with normal rage/frenzy):

  • Your size becomes Large (if space allows).
  • Your walking speed increases by 10 feet.
  • Your rage damage bonus is doubled (+4 instead of +2).
  • Every unarmed strike and Eraser Cannon deals +1d6 extra radiant damage.
  • You gain resistance to radiant damage (in addition to normal rage resistances).
  • You ignore the exhaustion from Frenzy while this form is active.
  • You gain temporary hit points equal to 6 + your Constitution modifier.

Supercharged Legendary Actions (while transformed):

  • Omega Blaster (Eraser Cannon) now deals 3d6 + Dex radiant damage.
  • Omega Flurry now lets you make three extra unarmed strikes and automatically triggers Searing Arc Strike for free.
  • Gigantic Rampage now lets you make four attacks with advantage or regain 15 hit points and gain 6 temporary hit points.
  • Gigantic Omega Blast (Costs 3 Actions — once per transformation) You gather your ki into a massive glowing sphere and hurl it. Choose a point you can see within 120 feet. Every creature in a 30-foot-radius sphere centered on that point must make a Dexterity saving throw (DC 13). • Failed save: 8d6 radiant damage, pushed 20 feet away from the center, and knocked prone. • Successful save: half damage and no push or prone. The area becomes difficult terrain until the end of your next turn.

Drawback: When the form ends you gain one level of exhaustion (on top of any from Frenzy).

Legendary Super Saiyan Form Image

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