Anti-Magic Immunity Image
Prerequisite: Wizard Level 20 Intelligence 26+
 

Your spellcasting power has grown to equal that of the gods. Your spells completely ignore the effects of the Anti-Magic field. Any spells were cast prior to entering the Anti-Magic field are not effected by the field and operate is if the field does not exist.

Any items/weapons/artifacts/potions/any other magical items operate as if the magical field does not exist as long as the objects are either worn by you or are within a 3 foot square meter cube around your body, this includes any magical creatures summoned prior to entering the magic field, constructs such as Golems, Magic Figurines, and any other magical device that is outside your vicinty. Any magical object,  spell effect, or otherwise magical effect thrown by an enemy into the 3 foot square meter cube around your body become inert and are immediately effected by the field. 

Also, due to your mastery of the magic within the Multiverse, you act as a magic battery to power spells cast by up to 10 characters of your chance. Any and all spell-like effects in a 20 meter square around you are immune to an Anti-Magic field as long as they are worn by the 10 characters you selected. For the purposes of abilities, damage, and spell effects treat any spell you cast as if the Anti-Magic field did not exist. All magical items retain their properties and effects as if they were granted by a Deity. All enemies and characters who are not part of the 10 characters exempt experience the Anti-Magic field as normal. 

This Anti-Magic Immunity is effective against any spell or effect that operates like an Anti-Magic field including non-spell technological effects that negate or otherwise mitigate magic, magic effects/items/weapons/artifacts/etc.

This immunity to Anti-Magic cannot be removed, diminished, dispelled, or otherwise negated by any means other than full and complete soul and being erasure. In essence, to remove the Anti-Magic immuntiy effect your soul and body must be utterly and completely destroyed. This effect cannot be removed by the Wish spell.

If a God wishes to try to remove this effect they must roll a D100 with disadvantage and get a 100 on 10 straight rolls and then pay a penalty of one Divine Rank. For example, a Greater God becoming an Intermediate God, a Lesser God becoming a Demi-God etc. Only Gods that are of a rank Lesser and above may attempt this.

In the event that the Anti-Magic Immunity is removed by a God, roll 5 D20s. If any of the 5 rolls were 10 or higher, the Anti-Magic Immunity is immediately reinstated with no exception. On a failed roll, the Anti-Magic Immunity returns in 10+2D6 days. 

Anti-Magic Immunity Image

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