Boiling Blood Image
Prerequisite: Requires the Rage Feature
 

During combat, while you are raging, whenever you start your turn under 50% of your hit point maximum you gain the Boiling Blood condition. While under this condition, can use your bonus action alongside your Attack Action to improve one of your attacks in one of the following ways:

  • Cleave- When you hit a creature with your attack roll, your burning blood lashes out at nearby enemies, causing creatures adjacent to both yourself and the target of the attack to take  half of the damage taken. This is force damage. 
  • Taunt- You point to another creature that can see and hear you within 30ft and Taunt them to fight you. They must succeed on a Wisdom Saving Throw (DC 10 + Wisdom Modifier + Proficiency Bonus) or have Disadvantage against Attack rolls against creatures other than you. In addition they must make a Wisdom saving throw each time it attempts to move to a space that is more than 30 feet away from you; if it succeeds on this saving throw, this spell doesn’t restrict the target’s movement for that turn. This effect lasts for 1 minute but ends early once they have received damage from any source or you end your turn more than 30ft away for them. Minions automatically fail against this ability.
  • Debuff- Your fury in infectious, making the mind of your enemies unstable. You give the creature you are attacking disadvantage on saving throws until the end of your next turn. A creature becomes immune to this effect the turn after the suffer it, meaning it can only be applied every other turn. 

For every turn you have the Boiling Blood condition above your maximum number of Rages, you receive 1 point of Exhaustion. If you fall unconscious, you lose the Boiling Blood condition along with your rage

Boiling Blood Image

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