Field Medic (Church Level 4) V2 Image
Prerequisite: Requires Level 4+, Healer Feat
 

General Feat (Prerequisite: Level 4+, Healer Feat)

You gain the following benefits:

Ability Score Increase. Increase your Intelligence score by 1, to a maximum of 20.

Medic’s Kit.   You gain proficiency with Alchemist Supplies and Herbalism kits

Field Medicine. As part of a long rest, you craft either a Potion of Healing, an Antitoxin, or a Potion of Resistance (choose acid, cold, fire, lightning, poison, or thunder).  You must have an Herbalism Kit or Alchemist Supplies with you throughout the long rest. These liquids evaporate when you take another Long Rest.

Stay With Me. When you heal a creature using a Healer’s Kit, they may expend a number of hit die equal to half their level rounded down.

Previous Versions

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Field Medic (Church Level 4) V2 Image

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