Ferocity
Prerequisite: Dexterity 13
You channel your frustration into deadly precision.
Building Ferocity-
Ferocity Points max equal to your Proficiency Bonus.
You gain 1 Ferocity Point when you miss an attack.
You gain 1 Ferocity Point when you take damage from a creature you can see.
You lose all Ferocity Points at the end of combat.
Spending Ferocity-
Once per turn, when you hit with a weapon attack, you can spend any number of Ferocity Points to deal an extra 1d6 damage per point spent.
Alternatively, before making an attack roll, you can spend 1 Ferocity Point to gain advantage on that attack roll.
At Maximum Ferocity
While you are at your maximum number of Ferocity Points, you gain a +2 bonus to damage rolls with weapon attacks, but attack rolls made against you gain a +1 bonus.
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