Description:
You gain the following benefits:
- You have resistance to radiant and psychic damage.
- You have advantage on saving throws against being charmed, frightened, or restrained.
- When you deal damage with a Divine Smite, it deals an additional 1d8 radiant damage, or 2d8 against undead, fiends, or demons.
Chains of Judgement (1/Long Rest):
As a bonus action, you embody Trithereon’s wrath for 1 minute.
- Your weapon attacks deal an additional 3d10 radiant damage.
- Creatures you hit cannot benefit from invisibility.
- Once per turn when you hit a creature, you can cause it to ignore one damage resistance of your choice.
- When you hit a creature, it must succeed on a Wisdom saving throw or:
- It cannot willingly move away from you.
- It has disadvantage on attack rolls against creatures other than you.
- Allies within 30 feet of you gain a +2 bonus to all saving throws and cannot be charmed or frightened.
- You cannot willingly move away from hostile creatures.
- If no hostile creatures are within 30 feet of you at the end of your turn, you take 3d10 radiant damage.
Aftereffects:
- When this effect ends, you gain two levels of exhaustion.
- You have disadvantage on Charisma ability checks for 1 minute.
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