Description:
You gain the following benefits:
- You have advantage on Strength ability checks and Strength saving throws.
- You cannot be knocked prone, grappled, or forcibly moved.
- You have advantage on saving throws against spells and other magical effects.
- When you succeed on a saving throw against a spell that would deal half damage on a success, you instead take no damage.
Apex Rampage (1/Long Rest):
When you enter a rage, you can activate this feature (no action required), which lasts for 1 minute.
- Your attacks deal an additional 3d10 force damage.
- Once per turn, when you take damage from a creature, that creature takes force damage equal to one-quarter of the damage you took.
- At the start of each of your turns, you gain temporary hit points equal to your level + your Constitution modifier.
- You are immune to being stunned, paralyzed, and restrained.
- Your attacks ignore resistance and immunity to nonmagical damage.
- You cannot regain hit points for the duration.
Aftereffects:
- When this effect ends, your rage immediately ends.
- You gain two levels of exhaustion.
- You take 3d10 force damage that cannot be reduced in any way.
Comments