Description:
You gain the following benefits:
- You have resistance to acid, cold, fire, lightning, and thunder damage.
- Your drake’s attacks deal an additional 2d8 elemental damage (chosen per hit).
Prismatic Bond (1/Long Rest):
As an action, you and your drake enter a prismatic bond for 1 minute.
- Your drake becomes Huge, gains 40 temporary hit points, and gains a +2 bonus to AC.
- You and your drake can each make one additional attack once per turn.
- Once per turn, either you or your drake can unleash a 60-foot line of prismatic energy. Each creature in the line takes 10d10 damage, split between two elemental damage types of your choice (acid, cold, fire, lightning, or thunder).
- If your drake is reduced to 0 hit points during this effect, you take 6d10 psychic damage.
Aftereffects:
- When this effect ends, your drake has disadvantage on attack rolls and saving throws for 1 minute.
- Your drake cannot take reactions or use special abilities (including breath-based features) for 1 minute.
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