Class specific weapons
Each class have an extra certain added weapon skill. There's skills take a bonus action to work. These skills can only can be used with my version of these and classes are optional.
These weapon skills are exclusive to each class only. Each weapon is Cold forged iron.
This requires str save from target
Each weapon does 2d10 damage starting at lv 6
• Paladin
• Weapon breaker, Paladins have weapon breaker bastard swords. Can break non heavy weapons. This causes loss of bonus action to target
• Fighter
Armor breaker, fighters have armor breaker war Hammers, can break non heavy armor. This causes loss of ac to target
• Ranger
Cock bow,
Rangers can shoot three arrows in one attack with a cocked bow that has three arrows guides all arrows hit with one succesfull hit. This weapon causes unconciousness
• Barbarian
Bone breaker, barbarian can break bones with bone breaker bastard swords. This causes stun effect loss of one attack to target.
• Rogue
Bladded boots, Rogues have hidden blades in boots with can be used when kicking. This gives two attacks in one action
• Bard
Trapped instrument
Bards have music instruments that can fire bots or blades like cross bows. This causes surprise
• Munk
Barbed belt
Munks have barbed bladed belts that can restrain targets for opportunity of attack.
• Druid
Dart cupling
Druids have a dart braclet that can shoot up to four darts. This causes mix poison effect of loss of senses
•Magic user
Morning robes
Magic users can knock targets prone with robes that have morning stars attached to it
• Cleric
Bladed symbol
Clerics gain 1st attack with hidden it's holy symbol that has a spring loaded blade
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