Description
General Feat (Prerequisite: Level 8+)
You have learned how to create homemade remedies and get every last drop out of your healing capabilites.
Expert Medic: Whenever you heal a creature, they can roll up to 2 hit die and add that to healing total, the hit die are consumed
Hospice Care: When you heal a creature, you can add one of the following effects to the creature, you can do this a number of times equal to half of your proficiency bonus
Trollsblood: When a creature is given Trollsblood it begins to feel more numb to the pain and over time feel much more comfortable. When the creature has atleast 1 hit point, it regains a number of health points equal to its proficiency bonus at the start of its turn, lasting for a number of rounds equal to half of its proficiency bonus
Feybliss:When a creature is given Feybliss, it gains a sudden energy boost, a creature effected by Feybliss has its movement speed doubled. This effect lasts for a number of rounds equal to half of its proficiency bonus
Berseroot: When a creature is given Berseroot its muscles begin to stretch themselves far beyond the normal limits, once per turn, whenever the creature deals damage with a weapon attack or unarmed strike it can do an additional amount of damage equal to 2 rolls of its hit die(not consumed). This effect lasts for a number of rounds equal to half of its proficiency bonus
Previous Versions
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2/20/2026 12:58:07 PM
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9
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2/20/2026 1:35:13 PM
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8
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2/20/2026 1:45:43 PM
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11
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1
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2/20/2026 1:52:03 PM
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14
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2/24/2026 4:41:51 PM
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28
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1
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3/26/2026 12:50:56 AM
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118
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2
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3/26/2026 12:56:26 AM
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41
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1
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