As a bonus action you can enter holy cow form.
When you become a Holy cow you become immune to 5th level spells and bellow additionally you become immune to all spells that attempt to charm you.
When you become a Holy cow you gain immunity to necrotic and when you take radiant damage you heal the amount of damage taken.
When you become a Holy cow you gain 300 Temp Hp
When you become a Holy cow you gain 5 legendary resistances that Recharge on a short rest
When you become a Holy cow you can roll a D6 once per short rest if you roll a 6 you gain immunity to all damage types and conditions, if you roll a 5-4 you roll a D10 1:blougening, 2:piercing 3:slashing 4:fire 5:cold 6:acid 7:poison 8:lightning 9:thunder 10:psychic then gain double resistance to the damage type related to the number you rolled. 3-1 you take 30D4 and your max Hp is reduced by that amount.
When you become a Holy cow all creatures of your choosing within 60ft of you must roll a DC 25 charisma save or be affected with Zander's charm, Zander's charm is the exact same as the charmed condition but you can also command them as if effected by the command spell, this effect only last for until the end of your next turn. you can use this a number of times equal to half your proficiency bonus.
When you become a Holy cow as a reaction when a creature within 60ft of you that you can see rolls a D20 you can impose advantage or disadvantage on that creature.
When you become a Holy cow you gain a +2 to all saves
Holy cow ends after 1 hour.
Previous Versions
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3/26/2026 5:56:50 AM
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