The Captain is the absolute authority aboard the ship, responsible for every decision that affects the vessel, the crew, and the mission. Whether sailing calm seas or facing a deadly encounter, the captain sets the direction, literally and figuratively.
Core Responsibilities
- Command & Leadership
The captain gives orders and ensures they are followed. They maintain discipline, resolve conflicts, and keep morale steady, especially during long voyages or stressful situations. - Decision Making
From choosing routes to deciding whether to engage in combat or flee, the captain makes the final call. Their judgment can determine the survival of the entire crew. - Tactical Control (Combat)
In battle, the captain coordinates the crew, assigns targets, and adapts strategies. They rely on reports from officers but ultimately decide the ship’s actions. - Diplomacy & Representation
The captain speaks for the ship in negotiations, trade, or conflicts. They interact with other captains, port authorities, pirates, and factions.
Actions
- Performs Charisma (Persuasion or Intimidation) checks as expertise (2x Proficiency Bonus),to motivate the crew.
Example: If you're level 2, your Charisma is +3 and you roll an 11:
11 +3 Charisma +2 Proficiency +2 Proficiency = 18
If this check succeeds, the captain gives away an inspiration to a member to re roll any dice. - Decides strategy (ram, flee, outmaneuver...).
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