Sea Vehicle: Gunner Image

The Master Gunner, or Artillerist, commands the ship’s weapons and is responsible for delivering destructive force with precision. In combat, they turn the ship from a vessel into a weapon.

Core Responsibilities

  • Weapon Control
    Oversees all offensive systems, such as ballistae, cannons, mangonels, or magical artillery.
  • Aiming & Firing
    Calculates angles, timing, and distance to hit enemy ships or targets effectively.
  • Crew Coordination
    Directs loaders and assistants, ensuring weapons are reloaded quickly and fired efficiently.
  • Ammo & Maintenance
    Manages ammunition supplies and ensures weapons remain functional during battle.

Actions

  • Operate one cannon or more cannons by giving commands.
  • Roll to hit using Dexterity (ranged attack) + Proficiency.
    Example: If you're level 2, your Dexterity is +3 and you roll an 11:
    11 +3 Dexterity +2 Proficiency = 16.
  • Reload takes 2 rounds unless supported by a Powder Monkey.

Light Cannon

Damage: 6d10 bludgeoning
Range: 600/2000 ft.
Damage Type: Bludgeoning
Reload Time: 2 actions (load, aim & fire)

Cannon

Damage: 8d10 bludgeoning
Range: 600/2,400 ft.
Damage Type: Bludgeoning
Reload Time: 2 actions (load, aim & fire)

Heavy Cannon

Damage: 10d10 bludgeoning
Range: 600/3000 ft.
Damage Type: Bludgeoning
Reload Time: 2 actions (load, aim & fire)

Sea Vehicle: Gunner Image

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