Sky Walk Image
Prerequisite: Strength 12
 

At will, you learn the ability to make your leg strong enough to kick air, launching yourself 10 feet up in the sky per kick. Blue Walk: The underwater version of Sky Walk.

  • Each kick uses 5 feet of your movement speed to launch yourself 10 feet up. You can end your turn in the air by maintaining at least 10 feet of movement to keep yourself from falling. (Ex. You have 30ft of movement, you can spend 20 feet to launch yourself 40 feet in the air, and keep the 10ft remaining to remain up float.)
  • You can make your attacks up in the sky as long as the enemy is 5ft near you.
  • You can carry creatures equal to or one size smaller than you; you can carry multiple creature equals to your STR modifier to easily carry them in the air.
  • At level 10, Sky Walk doesn't trigger opportunity attacks.
Sky Walk Image

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