You have gained expertise in knowing how your brews affect different bodies. If you make a check to create a brew or mixture, bestow it with one of these effects on a success:
Tummy Ache: The consumer makes a DC 14 CON save. On a failure, it takes 2d6 poison damage. On a success, half as much.
Potent Liquor: The consumer becomes discombobulated, and has disadvantage on all DEX saves and checks for 1 hour.
Electrolytes: The consumer gains temporary hit points equal to 2d4 + 2. These wear off in 24 hours.
The Good Stuff: The consumer makes a DC 14 CON save. on a failure, the creature believes it needs more and getting more will become an unreasonable priority of theirs for 20 minutes.
You can only have two doses infused at a time. the infusion lasts until the dose is consumed or away from your person for 5 days.
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