Requirement: Must be standing on natural ground (dirt, stone, rock).
Effect: You stomp your foot, cracking the earth in a 10-foot radius centered on you. The area becomes difficult terrain. Any creature of your choice within this radius must make a DC 13 Dexterity Saving Throw.
- Failure: Takes 2d6 bludgeoning damage + 2d6
fire damage and is knocked prone. - Success: Takes half damage and is not knocked prone.
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