The goddess of fear and despair has given you a personal visit. Even just the memory of it makes your body shake and your teeth clatter. Anywhere her presence might be found, unease creeps into your mind. Whenever you start your turn within 120 feet of a child of Zeschla (a Drow, Shade or Spider) that you can see, you need to make a Wisdom Saving Throw.
The DC is equal to 10 + the challenge rating (or level) of that creature. On a failure, you are frightened of the creature until the start of your next turn. On a success, you are not frightened and you are immune to this effect for the next hour. If there are multiple sources of this fear within range, the DC increases by 1 for each additional source, assuming the source has a challenge rating (or level) of at least 1.
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