Old Flask Image

You gain the Old Flask, a matte-black steel flask with a multitude of symbols etched on it, some crossed out as if the allegiance of its previous owner changed many times. At the start of every quest, you can fill up the flask with two drinks of your choice.

Fire Giant's Whiskey. When you drink from the flask, your fiery temper begins to rise up. As a bonus action, you can drink from the flask, gaining the "Fiery Whiskey" effect for 1 minute, granting you resistance to cold damage, the ability to change the damage of your attacks to fire, and the ability to cast the Firebolt cantrip with Constitution as your spellcasting modifier.

The fire burns inside of you more than ever before, ignited by the whiskey! While under the effect of "Fiery Whiskey", you can also infuse your weapons with fire. Once per turn, whenever you hit with a weapon attack or unarmed strike, you can choose to deal extra fire damage equal to PB number of d10's.

Elven Wine. When you drink the wine, you begin to feel more suave and as if blessed with a serpent's tongue. As a bonus action, you can drink from the flask, granting you the "Mind your Wine" effect for 1 minute, granting you advantage on charisma checks and saves, the ability to change the damage of your attacks to psychic and the ability to cast Vicious Mockery with Constitution as your spellcasting modifier.

Your words become sharper and your attacks far more mental in nature, surely honed by the wine, allowing your words to even be heard by inanimate objects(or you drank too much, who knows). Once per long rest, while under the effect of "Mind your Wine", as a free action, you can animate a weapon you are wielding, allowing it to make 2 attacks against a target within your reach, before returning to your hand.

Yeti's Vodka. When you drink from the flask, it makes you act more rashly and cold-heartedly. As a bonus action you can drink from the flask, granting you the "Ice Vodka" effect for 1 minute, granting you the ability to change the damage type of your attacks to cold, the ability to cast Ray of Frost with Constitution as your spellcasting modifier, and every time you hit with an attack, you gain tHP equal to your Con Modifier + PB.

The vodkas effect on your nature increases as you begin to become numb to the emotions of yourself and others, additionally you begin to feel far more numb to pain and can keep fighting for much longer than usual. Once per long rest, while you are under the effect of "Ice Vodka" and you are reduced to 0 HP, you are instead reduced to 1 HP, and the spell Armor of Agathys is cast on yourself from the flask, on a level equal to your PB.

Old Flask Image

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