Your fighting style has matured to mastery, resembling those famed in the tales of heroes.
You gain an additional benefit based on which fighting style you possess. If you have multiple fighting styles, then you must choose which one you benefit from. You gain a number of uses of this feature equal to your proficiency bonus per day and you regain uses of this feature at the end of a long rest.
Archery - Snipe : You have learned to focus intently on one target momentarily extending the range of your attacks. When making a ranged attack you can choose to double your range. You must have a ranged weapon equipped to benefit from this ability.
Dueling - Hamstring : You have learned to accurately pinpoint an opponent's weakness. When making a melee attack against an enemy creature, upon a successful hit, you can choose to attempt to cripple it. The creature must make a Constitution saving throw of 13. On a failed check the creature's movement is halved until the end of your next turn. You must be wielding a melee weapon in one hand and no other weapons equipped to benefit from this ability.
Defense - Rush : You have learned to batter aside your enemies by barreling through them with your body. Make a melee attack against an enemy creature. Upon a successful hit you move 5 feet forward pushing that creature 5 feet forward with you. The creature must make a Dexterity saving throw of 13. On a failed check the creature falls prone. You must have a Armor equipped to benefit from this ability.
Great weapon fighting - Stunning Blow : You have learned to exert more force in the blows of your heavy weapon. When making a melee attack against an enemy creature, upon a successful hit, you can choose to exert more force in attempt to stun it. The creature must make a Constitution saving throw of 13. On a failed check the creature is stunned. You must have a two-handed equipped to benefit from this ability.
Protection - Sacrifice : You have learned sacrifice your protection to better protect your allies. When an enemy makes a melee successful attack against an allied creature within 5 feet of you, you can choose to instead move in front of them and take the attack, and impose a re-roll on the attack. You must announce your intention to do so before the DM has revealed the result of the attack and you must have a shield equipped to benefit from this ability.
Two weapon fighting - Flurry : You have learned to swiftly attack when surrounded. When you use your bonus action to take the attack action, you can instead attack against up to two other creatures within 5 feet to you before the end of your movement. Each attack must be made against a different creature. You must have a weapon with the light property equipped to benefit from this ability.
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