You may attempt to gain the assistance of an ally that has died within the last 24 hours. A willing spirit, that is not otherwise detained, returns to the battlefield in a space within 5ft of yourself. They act as they did when alive and have access to all their spells and equipment. Depending upon your alignment attacks deal either radiant (good), force (neutral) or necrotic (evil) damage instead of their normal types.
The ally will attack on your turn, you will only be able to do one action and your movement whilst the ally is summoned.
The ally is immune to all damage from non-magical non-silver weapons.
The summoned ally can be dismissed at any time on your turn, they are also dismissed if you fall unconscious, die, they fall to 0 hit points or 1 hour passes.
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