Fiery Essence: When a creature within 20 ft of you dies, you can absorb it's essence as a reaction, regaining temporary hit points equal to your spellcasting modifier + your proficiency bonus. Additionally, the area where the creature fell becomes engulfed in flames for 1 minute, dealing fire damage equal to 1d6 + your spellcasting modifier to creatures that enter or start their turn there.
Empowered Flames: While you have temporary hit points from this ability, your melee or ranged weapon attacks deal an additional 1d4 fire damage.
You can activate this ability a number of times equal to your proficiency bonus per long rest.
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