You use your vitallity to as a way to push yourself to cast more spells.
As a free action you can either burn a number of hit dice or take psychic damage equal to your hit die, this damage cannot be reduced in any way. When you do this you gain one 1st level spellslot, this spellslot has to be expended by the end of your current action/bonus action/reaction. If you chose
The number of hit dice required to burn or take damage changes depending on your class/subclass. Full casters such as bards, clerics, sorcerers, warlocks, and wizards spend 1 hit die to gain one 1st level spellslot. Halfcasters such as artificers, paladins, and rangers spend 2 hit dice to gain one 1st level spellslot. Quarter-Casters such as arcane tricksters, and eldritch knights spend 4 hit dice to gain one 1st level spellslot.
This feature has no limit on the number of times you can use it. You need to be conscious with at least 1 HP to use this feature.
If your hit points become 0 by means of this feature, you are still able to cast the spell before you fall unconscious, but you suffer 2 failed death saving throws.
Optional
This feat is designed to work with the homebrew feat " Upcasting". With the GM's permission, add the homebrew feat "Upcasting" to your feat list as part of this feat.
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