Use your knowledge and power to combine and weave the fabric of magic to your will.
As a free action you can burn 2 spellslots. When you do this you gain one spellslot that is 1 level higher than the lowest spellslot you just burned, this new spellslot has to be expended by the end of your current action/bonus action/reaction.
This feature has no limit on the number of times you can use it. You need to be conscious with at least 1 HP to use this feature.
Optional
This feat is designed to work with the homebrew feat " Hit die / dice spellcasting". With the GM's permission, add the homebrew feat "Hit die / dice spellcasting" to your feat list as part of this feat.
Optional 2
If you create a spellslot, that is a higher level spellslot than your current highest level spellslot. You need to to succeed on Arcana saving throw (DC equal 10 + spellslot level). If you fail you take the spellslot times your hit dice damage. In addition, you lose hit dice equal to the difference in spellslot level, you cannot regain these hit dice by any means short of a Wish spell.
Optional 3
You are able to cast spells currently not prepaired. You are able to cast spells of a higher level than you normally can prepair, as long as they are on your class/subclass spell list. If you wish to cast these spells you need to to succeed on Arcana saving throw (DC equal 10 + spellslot level). If you fail, you expend the necessary spell slots, but the spell does not cast, you also lose the action/bonus action/reaction associated with casting the spell.
Optional 4
If the spell is a action/bonus action.You are able to co-cast with other characters, all the participant need to have the spell on their spell list. All participants need to expend the required action/bonus action and the spellslots they wish to expend during their turn. The spell activates when the minimum level of spellslot is achieved and the majority of participants agree to activate the spell.
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